The issue of when graphics are finished came up on Twitter on Monday. While that GTA 6 footage did look rough, that’s because it’s taken from an unfinished game. That’s fairly standard during development, and it’s highly unlikely the game will look like that when it’s released years from now. Here’s the team who made Cult Of The Lamb, for example, showing an early version of their ritualistic rogue-like: That too looks a bit spartan, and not at all as delightful as the end result. So did Control in its early days, which lead designer Paul Ehreth noted: So, so grey. Here’s a comparison between versions of upcoming indie visual novel The Wreck, shared by the devs: I think my favourite is from The Last Of Us, which doesn’t even look all that different from the remastered version if you squint really, really, really hard: There’s certainly an argument to be had here, that consumers would be more aware of the game development process if developers were open and transparent while they were working on things. There’s also the counterargument that people wouldn’t be all that interested in shonky footage of in-development games years before they release, and potentially be put off them entirely. I know I’d rather see a polished game in a playable form, but you’ll have your own takes. GTA 6 is real but it’s out when it’s ready, folks. Good job all of the above had enough time in the oven too.